Software Architect & Engineer

Jamison Jerving

Building games, software, electronics, and web experiences for over two decades.

Game Development

Galactic Attack

Galactic Attack

C#Unity

An 8-bit retro space shooter for iPhone and iPad. 40 levels, 9 weapons, iOS Leaderboards, and In-App Purchases. Released on the App Store in 2014.

Chains

Chains

AS3Adobe AIR

A puzzle game developed with Adobe AIR for iOS, Android, and web. Second iteration — the original was built with C# and XNA for Xbox 360 Indie Games.

Defend Your Queen

Defend Your Queen

C++Dark GDK

A class final project with a teammate handling art and design. Built with Dark GDK for graphics and audio — a great collaborative development experience.

Breakout Xtreme

Breakout Xtreme

Java

A Breakout remake with 10 singleplayer levels and 5 AI levels. Applied collision detection, sound, artificial intelligence, and animation systems.

Reverse Tower Defense

Reverse Tower Defense

C#Unity

A game prototype flipping the tower defense formula — you play as the creeps. Programmed the full game while a colleague handled 3D models and art.

Unreal Demo

Unreal Demo

C++Unreal Engine 4

A quick demo created when UE4 was first released — diving into the engine's C++ codebase to build a playable prototype.

RPG Prototype

RPG Prototype

C#Unity

A simple RPG prototype with character animation, point-and-click movement, save/load system, and save game slots.

Escape Route

Escape Route

JavaScript

A remake of the very first game I ever made — a puzzle game where you escape by avoiding spikes and enemies. Built stepping stones toward OOP techniques.

Shooter

Shooter

Java

A simple game testing double buffering and particle effects. Programmed in pure Java without hardware acceleration — a great learning project.

Software

Project Tracker

Project Tracker

C#WPFSQL

Tracks projects, quotes, and part alerts with start and due dates. Features include search, graphing, reporting, and archiving.

Interactive Schematics

Interactive Schematics

HTML5

Animates circuits from traditional electrical schematics. Features navigation, UI, menus, component popups, and supports English, Spanish, and Chinese.

Electronics

Handheld Game Kit

Handheld Game Kit

ElectronicsC++

A DIY kit designed for sale on Jameco Electronics. Custom PCB with an 8-bit AVR microcontroller. Audio, video, and games programmed in C++.

Electronics Projects

Electronics Projects

C++Assembly

A showcase of electronics projects designed from 2013–2016. Includes breadboard prototypes and fully designed PCBs with 8-bit AVR microcontrollers.

Jamo Box Arcade

Jamo Box Arcade

ElectronicsC++Assembly

Custom electronics for audio, video, and input. Video rendering in assembly for fast buffering and VGA sync. Games in C++.

Arcade Cabinet

Arcade Cabinet

3ds Max

A custom arcade cabinet designed for the Jamo Box Arcade, housing the custom electronics and an LCD monitor. Assembly animation created in 3ds Max.

Handheld Game Console

Handheld Game Console

C++Electronics

Custom-built retro handheld: 20MHz AVR, 64KB program memory, 1KB VRAM (128×64), 256 sprites. Includes Pong, Tetris, Space Invaders, and a Music Demo.

Websites

Angelina's Ristorante

Angelina's Ristorante

HTML5

A responsive website for a local restaurant in Delafield. Designed for mobile, tablets, and desktops.

Albright Armory

Albright Armory

HTML5

A responsive website for a weapons assembly business. Includes responsive design for all screen sizes.

C&D Automated Systems

C&D Automated Systems

HTML5

A modern, sleek website for a local machine automation company. Responsive design across all devices.

Pink Lemonade

Pink Lemonade

HTML5

A brand-new responsive website for a local salon, replacing a very outdated design.

About

With over two decades of experience in software engineering and 14+ years working professionally, I've built a career spanning game development, enterprise software, embedded electronics, and web development. Today, I work as a Software Architect & Application Development Manager — responsible for system design, cloud architecture, infrastructure planning, and leading cross-functional development teams through project delivery and budget management.

For nearly seven years, I specialized in health insurance software development — architecting solutions for Medicare claims processing, building plan recommendation systems, designing underwriting software, and managing the development of plan benefits platforms. This work demanded precision, regulatory awareness, and scalable system design across complex domains.

Before that, I built software simulations for major equipment manufacturers — including diagnostic simulations of electronics, pneumatics, and hydraulics for tractors, combines, harvesters, and naval ship engines & controls. I worked directly with large-scale clients such as John Deere, STIHL, Fairbanks Morse Engine, AGCO, Kohler, Husqvarna, and Kubota — providing estimates, software architecture, and developing training applications.

As a freelance engineer, I've also delivered a range of client projects — from a diagnostic troubleshooting application for fire trucks to project tracking utilities and precision measurement training procedures. Whether leading teams or writing code, I focus on delivering clean, scalable solutions that solve real-world problems.